An Isle so Sweet and Kind 2: Strange
Inhabitants
Abandoned
on Alpha Centauri's second planet, our inadvertent colonists have
to contend with monstrous storms, clouds of plastic-eating insects,
mysterious animals haunting the coastline, and a thick forbidding
jungle hiding a secret. Resilience looks like it might be in short
supply as they face a planet which is both more inviting and dangerous
than it first appeared.
The worst
enemy might be themselves, however, and when the rogue AI returns
carrying a grim message and an unknown payload from the nearby
star, they must either hide or fight. Their tiny outpost seems
to be splitting into a dozen factions, and they are busy with
their own tasks even as they begin to question the programming
which led them to build a colony amid the wreckage of the Deccan
Traps.
The next step
in their establishment of a colony is planning a future. Do they
remain in a virtual paradise disconnected from the world around
them, become robots with only a vague sense of what it means to
be human, or find some way to recover what they lost when they
signed away their freedom with the Corp contract? Whichever choice
they make, they have to confront whether they are in control of
their own programming or make peace with the fact that they might
be merely puppets on strings.
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